;For the modded game, Red Dawn 2014 ; Allies vs GDI vs Nod vs Soviet Crossover ; with capturable airfields ; Greece & Spain are Allies ; Turkey is Soviets ; UN-GDI, GDI Steel Talon, & Nod have Chrono ; GDI ZOCOM & Nod Black Hand have Iron Curtain ; by Gokuma / Eisengeist ; http://xo.cncguild.net ; https://gokuma.neocities.org ;Do whatever you want with this file. Just give some credit. ;Based on RA's rules.ini,aftermth.ini,mplayer.ini ;and RAEd's optional changes for new maps ;For lots of info and ideas thanks to: ;Nyerguds and his ini files of TD info ;Creator of CCEdit for looking in dos CnC's game.dat ;Allen262 and his Red Dawn ;Ferret and his Tiberium Alert ;Iran, FunkyFresh, others for Portable RA and CnCNet ;Olaf for RAEd ;Puma for idea of ships traveling rivers in MNS Retaliation ;N3tRunn3r's Sea-Wraps for Oil Pump power & storage idea [Aftermath] NewUnitsEnabled=1 EngineerDamage=0% EngineerCaptureLevel=100% ;For it to take two engineers... ;EngineerDamage=34% ;EngineerCaptureLevel=67% MTankDistance=20 QuakeUnitDamage=45% QuakeBuildingDamage=40% [General] EvacInMP=no CrateMinimum=1 WaterCrateChance=0% ChronoTechLevel=12 GPSTechLevel=99 GapRadius=9 GapRegenInterval=.9 ParaTech=5 ParabombTech=9 BadgerBombCount=3 AtomDamage=1000 ;Make Blue Tiberium same since TD only has green ;GemValue=25 ;Rate 1 is same as TD but taking longer to harvest ;may simulate taking so long to unload ;but harvester will be out in danger longer ;OreTruckRate=2 ;NamedCivilians=yes ;MCVUndeploy=no [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=no PowerEmergency=90% [MultiplayerDefaults] MaxMoney=10000 [Recharge] GPS=8 IronCurtain=11 ParaBomb=8 ;Paratrooper=19 [England] ; UN-GDI Green Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Colour=1 ;Yellow [Germany] ; GDI-Steel Talon is Gray or Light Tan Firepower=1.1 Groundspeed=0.9 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Colour=1 ;Yellow [France] ; GDI-ZOCOM is Teal or Aqua Firepower=1.0 Groundspeed=0.9 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Colour=1 ;Yellow [Ukraine] ; Nod-Black Hand is Orange Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.1 ROF=0.9 Cost=1.0 BuildTime=1.0 ; Classic Nod computer stuff in map ;Colour=2 ;Red ;SecondaryColorScheme=5 ;Gray units ; Secondary needs to be re-enabled in CnCNet ; or ;Colour=5 ; Gray ;Allies=USSR ; or ;Colour=16 ;Jet Black Shadow ;SecondaryColorScheme=17 ;Units black with glowing gray [USSR] ; Nod-Marked of Kane is Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;SecondaryColorScheme=5 ;Gray units [Greece] ; Allies Yellow Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Colour=0 ;Blue [Turkey] ; Soviets Brown or Dark Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Colour=2 [Spain] ; Allies Blue Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.1 ROF=0.9 Cost=1.0 BuildTime=1.0 ;[Maximums] ;The following for naval maps instead of 500&100 ;Unit=300 ;Vessel=300 ;or... ;Unit=400 ;Vessel=200 [Easy] DestroyWalls=no [Normal] DestroyWalls=no [STNK] ;Soviet Heavy Tank looks like APC with turret Prerequisite=weap Primary=90mm Secondary=90mm Strength=400 TechLevel=5 Sight=5 Speed=5 Owner=Turkey Cost=950 Points=50 Passengers=0 [CARR] Prerequisite=hpad,dome TechLevel=12 [CTNK] Prerequisite=atek Primary=MammothTusk TechLevel=10 Owner=Greece,Spain Cost=2400 [TTNK] ;Chem Tank Prerequisite=weap,bio Primary=PortaTesla Secondary=PortaTesla Speed=6 Cost=1000 SelfHealing=no NoMovingFire=no Crusher=yes GuardRange=5 ;stats of Viceroid ;Secondary=none ;Strength=150 ;Armor=wood ;Cost=800 ;Crewed=no ;Stats of Dinos ;Primary=Mandible ;Armor=heavy ;Sight=6 ;Speed=4 ;Crusher=yes ;GuardRange=5 ;Stegosaurus ;Image=STEG ;Strength=600 ;Triceratops ;Image=TRIC ;Strength=700 ;Tyrannosaurus Rex ;Image=TREX ;Strength=750 ;Speed=8 ;Velociraptor ;Image=RAPT ;Strength=180 ;Speed=14 ;Crusher=no [DTRK] Prerequisite=weap,mslo TechLevel=13 Speed=5 Cost=2400 Explodes=yes [QTNK] Prerequisite=stek TechLevel=10 Owner=Turkey Crewed=no [MSUB] Prerequisite=spen,stek Strength=150 Sight=6 Owner=allies,soviet SelfHealing=no [SHOK] ;Chem Warrior Prerequisite=barr,stek Strength=70 Sight=2 TechLevel=10 Speed=3 Owner=allies,soviet Cost=300 Crushable=yes SelfHealing=no NoMovingFire=no [MECH] Strength=60 TechLevel=12 Speed=3 Owner=allies,soviet Cost=950 [V2RL] ;Artillery shoots Ballistic Charges Prerequisite=weap TechLevel=9 Sight=5 Speed=4 Owner=Greece,Spain,soviet Crusher=no [1TNK] ;medium M1 Abrams tank shoots 120mm in dos CnC Prerequisite=weap,tent TechLevel=5 Speed=6 Owner=allies [3TNK] ;light Scorpion Tank shoots 70mm in dos CnC Prerequisite=weap TechLevel=5 Sight=4 Speed=6 Owner=Greece,Spain,soviet [2TNK] ;Mammoth tank shoots 120mm APR Prerequisite=weap,fix TechLevel=8 Sight=5 Owner=England,Germany,France,Turkey [4TNK] ;Tesla Tank Image=MGG Prerequisite=weap,tsla Primary=TTankZap Strength=110 Armor=light TechLevel=8 Sight=6 Speed=6 Owner=allies Cost=1500 NoMovingFire=yes [MRJ] ;S.S.M. Launcher (MLRS) shoots Honest John napalm missile Prerequisite=weap,tsla TechLevel=10 Speed=6 Owner=soviet NoMovingFire=yes Crusher=no [MGG] Prerequisite=weap,atek Primary=Grenade Secondary=Grenade TechLevel=10 Sight=6 Speed=5 Owner=Greece,Spain Tracked=yes NoMovingFire=no [ARTY] ;Rocket Launcher (MRLS) shoots 227mm rockets Prerequisite=weap,atek TechLevel=10 Sight=5 Speed=6 Owner=England,Germany,France,soviet DoubleOwned=no NoMovingFire=yes Crusher=no [HARV] Armor=light ;TechLevel=3 Sight=3 Speed=4 Explodes=yes [MCV] Prerequisite=weap,atek TechLevel=10 Sight=3 Speed=4 [JEEP] ;Humm-vee shoots 7.62mm chaingun TechLevel=3 Sight=3 Speed=10 Owner=allies [APC] TechLevel=6 Sight=5 Speed=10 Owner=England,Germany,France,Greece,Spain,soviet DoubleOwned=no Passengers=5 [MNLY] ;Nod Buggy Prerequisite=weap TechLevel=6 Sight=3 Speed=11 Owner=soviet ROT=10 ;If replacing a turreted vehicle... ;Speed=10 ;Tracked=no [TRUK] ;V2 Image=MRJ Prerequisite=barr,dome Primary=APTusk Strength=150 Armor=light TechLevel=4 Sight=5 Speed=5 Owner=allies Cost=700 Points=40 ROT=5 Tracked=yes Ammo=-1 Crewed=yes NoMovingFire=yes Crusher=no Passengers=0 [ANT1] ;Recon Bike Prerequisite=weap Primary=Dragon TechLevel=3 Sight=3 Speed=14 Owner=soviet ROT=10 [ANT2] ;Flame Tank Prerequisite=weap,dome TechLevel=6 Sight=5 Speed=6 Owner=soviet ROT=5 Crusher=yes [ANT3] ;Stealth Tank Prerequisite=weap,dome Primary=Dragon Secondary=Dragon TechLevel=8 Speed=9 Owner=soviet ROT=5 [SS] Prerequisite=spen Strength=120 Sight=6 ;Speed=6 Cost=950 SelfHealing=no [DD] Prerequisite=syrd,dome Strength=400 Sight=6 ;Speed=6 Cost=1000 ROT=7 SelfHealing=no [CA] Prerequisite=syrd,atek Strength=700 Armor=heavy TechLevel=10 ;Speed=4 Cost=2000 Points=60 SelfHealing=no [LST] ; transport ship Strength=400 Armor=light Sight=3 ;Speed=14 Cost=300 Passengers=5 SelfHealing=no [PT] Prerequisite=powr ;Prerequisite=syrd Strength=200 ;TechLevel=5 ;Speed=9 Sight=6 SelfHealing=no ;TD Gunboat stats not balanced ;Strength=700 ;Cost=300 ;ROT=1 [E1] ; shoots GAU-3 Eliminator 5.56mm chaingun Sight=2 [E2] Primary=Mandible TechLevel=3 Strength=25 Sight=3 [E3] ; grenadier Prerequisite=powr Sight=2 Owner=allies,soviet [E4] ; Flamethrower Strength=70 Sight=2 TechLevel=1 Speed=4 Owner=allies,soviet SelfHealing=no [E6] Sight=3 TechLevel=5 [SPY] Prerequisite=dome Speed=3 TechLevel=12 ;TechLevel=8 [THF] Prerequisite=proc Strength=35 Sight=4 TechLevel=12 ;TechLevel=8 Cost=100 [E7] ; Commando shoots Raptor 50cal. assault rifle Prerequisite=atek TechLevel=10 SelfHealing=no [MEDI] Prerequisite=tent Owner=allies,soviet TechLevel=12 Cost=400 [C1] ;Joe or Technician has pistol Sight=1 Speed=4 [C2] ;Barry Sight=1 Speed=4 [C3] ;Shelly female civilian ;Name=Tanya Primary=Colt45 Secondary=Colt45 Strength=80 Sight=6 Speed=4 Owner=allies,soviet Cost=1000 Points=25 Ammo=-1 Fraidycat=no GuardRange=5.5 [C4] ;Maria female civilian Sight=1 Speed=4 [C5] ;Karen has male voice ;Name=Werewolf Primary=DogJaw Strength=100 Sight=10 Speed=6 Cost=1000 Points=25 Ammo=-1 Crushable=no SelfHealing=yes Sensors=yes Fraidycat=no IsCanine=yes GuardRange=10 [C6] ;Steve Sight=1 Speed=4 [C7] ;Phil or Technician has pistol Sight=1 Speed=4 [C8] ;Dwight Sight=1 Speed=4 [C9] ;Erik Sight=1 Speed=4 [C10] ;Scientist Sight=1 Speed=4 [BADR] Image=SMIG Speed=16 Owner=allies,soviet Cost=800 ROT=5 ;ROT=8 ;Ammo=3 [U2] Owner=allies,soviet [MIG] Primary=Hellfire Secondary=Hellfire TechLevel=10 Owner=allies,soviet [YAK] Primary=ParaBomb Secondary=none TechLevel=5 Owner=allies,soviet Cost=1800 ;ROT=8 Ammo=10 [TRAN] ; Chinook TechLevel=9 Sight=0 Speed=12 Passengers=5 [HELI] ;Orca shoots Fang rockets Prerequisite=hpad,tent Primary=Dragon Secondary=Dragon Sight=0 Speed=16 Owner=allies,soviet [HIND] ;Apache Prerequisite=hpad,barr Primary=Vulcan Secondary=Vulcan TechLevel=9 Sight=0 Speed=16 Owner=allies,soviet Cost=1200 [IRON] Prerequisite=stek TechLevel=12 Owner=France,Turkey,USSR [FCOM] ; Can't be buildable Power=-20 Repairable=yes [ATEK] Image=AFLD TechLevel=10 Strength=1000 Owner=England,Germany,France,Greece,Spain Cost=1800 ;Cost=2800 Power=-150 [PDOX] Prerequisite=atek TechLevel=12 Owner=England,Germany,Greece,Spain,Ukraine [WEAP] ; Weapons Factory ; average str between GDI factory and Nod Airstrip Strength=700 Sight=5 ;Strength=400 ;Sight=4 ; Nod Airstrip ;Strength=1000 ;Armor=heavy ;Sight=6 [SYRD] ;Prerequisite=powr,tent Strength=1000 TechLevel=13 Owner=allies ;Cost=650 [SPEN] ;Prerequisite=powr Strength=1000 TechLevel=13 Owner=Turkey,soviet ;Cost=650 [PBOX] ;pillbox to Guard Tower TechLevel=3 Sight=4 Owner=allies Adjacent=1 [HBOX] ;Soviet Flame Guard Tower Prerequisite=barr Primary=Camera Armor=heavy TechLevel=3 Sight=4 Owner=Turkey Cost=600 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes Adjacent=1 [TSLA] Prerequisite=dome Sight=6 TechLevel=6 Owner=Turkey,soviet Adjacent=1 [GUN] ;turret Prerequisite=powr TechLevel=3 Owner=Greece,Spain,soviet Adjacent=1 [AGUN] Primary=ZSU-23 Secondary=ZSU-23 TechLevel=9 Sight=5 Owner=Greece,Spain Adjacent=1 [FTUR] ;Advanced Guard Tower Prerequisite=dome ;Secondary=none Sight=5 TechLevel=6 Owner=England,Germany,France Adjacent=1 [FACT] Strength=900 ;Strength=800 Armor=light Sight=4 [PROC] Sight=5 ;Storage=2000 ;Storage=6000 [SILO] Sight=3 ;Storage=1500 ;Storage=3000 [HPAD] Prerequisite=powr Sight=4 [GAP] Prerequisite=atek Strength=700 Power=-90 TechLevel=13 Owner=Greece,Spain Adjacent=1 [SAM] Prerequisite=dome TechLevel=9 Sight=4 Owner=Turkey,soviet Adjacent=1 [MSLO] TechLevel=11 Owner=allies,soviet Cost=2500 Power=-100 Capturable=true [AFLD] ;Capturable Airstrip Image=MINP Strength=1000 Armor=heavy TechLevel=-1 Sight=7 Owner=allies,soviet Cost=600 Points=70 Power=-30 Unsellable=yes Bib=no [POWR] Sight=3 [APWR] ; To withstand 1000 NukeDamage Strength=900 Armor=light ;Strength=700 ;Strength=600 Sight=3 [STEK] Strength=2000 Armor=light Owner=Turkey,soviet ;Cost=3000 ;Power=-150 [HOSP] ; No icon for this to be buildable Prerequisite=tent Sight=3 [BIO] ; No icon for this to be buildable Prerequisite=hosp Sight=3 Capturable=no [BARR] Sight=4 Owner=Turkey,soviet [TENT] Sight=4 Owner=England,Germany,France,Greece,Spain [KENN] TechLevel=12 [FIX] Prerequisite=powr TechLevel=8 Sight=4 [SBAG] Owner=England,Germany,France,Greece,Spain,soviet Cost=50 [FENC] ;Soviet barbed wire fence TechLevel=2 Owner=Turkey [BRIK] TechLevel=10 Cost=100 [MISS] ; No icon for this to be buildable Sight=3 Power=0 Crewed=yes Sensors=yes Unsellable=yes [CYCL] TechLevel=8 Owner=England,Germany,France,soviet Cost=75 ;[BARB] ; another barbwire with wooden armor ;RD provides icon ;TechLevel=8 ;Owner=Turkey ;[WOOD] ; wood fence which RD provides icon ;TechLevel=2 ;Owner=Greece,Spain,Turkey ;Cost=25 ;[MINV] ;Cost=150 ;[MINP] ;Cost=50 [FACF] Owner=Greece,Spain [WEAF] Owner=Greece,Spain [SYRF] Prerequisite=syrd Owner=Greece,Spain [SPEF] Prerequisite=spen Owner=Greece,Spain [DOMF] Owner=Greece,Spain [V19] Strength=200 Sight=3 Power=100 Storage=1000 Crewed=no Capturable=true Repariable=true Unsellable=yes [QUEE] Strength=200 Sight=3 [LAR1] Strength=400 [LAR2] Strength=400 [Mandible] Damage=30 ROF=48 ; 49 would match exact timing but not recoop initial delay ;ROF=60 Range=4 Projectile=LaserGuided Speed=25 Warhead=AP Report=MISSILE7 ; DinoGore (T-Rex and Raptor) ;Damage=155 ; DinoChew (Stego and Tricera) ;Damage=100 ;ROF=30 ;Range=1.5 ;Projectile=Invisible ;Speed=100 ;Warhead=Mechanical ;if mechanic is disabled ;Warhead=SA ;next closest ;Warhead=Super ;used by ants ;Report=ANTBITE [PortaTesla] ; ChemSpray Range=2 Speed=16 Warhead=HE Report=FIREBL3 [TTankZap] Damage=85 ROF=120 Range=6 Speed=100 Warhead=Super Report=SHKTROP1 Anim=none Charges=yes ;[GoodWrench] ;Range=2 [SubSCUD] Damage=300 Range=13 [APTusk] ; V2 Damage=450 ROF=452 Range=10 Projectile=FROG Speed=25 Warhead=HE Report=MISSILE1 Burst=1 [Democharge] Damage=500 Warhead=Nuke [Colt45] Warhead=Organic [ZSU-23] Damage=25 ROF=35 Range=6 Projectile=Ack Speed=100 Report=ANTDIE Burst=1 [Maverick] ; AdvancedGuardTower Range=6.5 Speed=25 [Camera] ; Flame Guard Tower fireball Damage=125 ROF=50 Range=4 Projectile=Fireball Speed=12 Warhead=Fire Report=FIREBL3 Camera=no [FireballLauncher] ; Dam 57 at 60% = 50 at 69% vs light armor Damage=57 ; Second shot comes quick so match TD overall timing ROF=59 Range=2 Speed=16 Report=FIREBL3 [Flamer] ; hand-held flame thrower ; Dam 40 at 60% = 35 at 69% vs light armor Damage=40 ; Faster animation in RA so slow ROF slightly ROF=53 Speed=16 Report=FIREBL3 [Sniper] ; Raptor 50cal. assault rifle Damage=125 [Pistol] Damage=1 [M1Carbine] ; 5.56mm chaingun,M-16,AK-47 Range=2 [Dragon] ; RocketSoldier,ReconBike,StealthTank,Orca Range=4 [Hellfire] ; MiG rockets Damage=50 ROF=3 Range=4 Projectile=HeatSeeker Report=MISSILE6 [Grenade] ROF=71 ; E3 as grenadier has shorter windup ;[75mm] ; 70mm LightCannon ;ROF=60 [90mm] Damage=30 ROF=70 Report=CANNON1 [TurretGun] Projectile=Cannon [MammothTusk] Range=5 Speed=25 [155mm] Range=6 [TeslaZap] ; Charges quicker than LASER so slower ROF ROF=105 ;ROF=90 Range=7.5 [Nike] ; SAM structure set to fire twice in TD ROF=142 Speed=40 Burst=2 [RedEye] ; MRLS 227mm rockets Damage=75 Range=6 Speed=25 [8Inch] ; Cruiser Damage=375 Range=21 [Stinger] Damage=25 Range=8 ; BoatMissile ;Damage=60 ;ROF=35 ;Range=7.5 ;Projectile=HeatSeeker ;Speed=25 ;[TorpTube] ;Burst=1 [2Inch] ; RA Gunboat Damage=25 ROF=60 Speed=25 Anim=none ;Projectile=Cannon ;Report=CANNON2 ; BoatMissile ;Damage=60 ;Range=7.5 ;Speed=25 ;Burst=2 [ParaBomb] ; for biggest fire ; Dam 115 at 60% = 100 at 69% vs light armor Damage=115 ;ROF=20 Range=4.5 Speed=5 ;Report=none ;[DogJaw] ;Range=2 ;[Heal] ;Damage=-80 ;ROF=10 ;Range=2 [SCUD] ; Honest John napalm missile Damage=115 ;for biggest fire ROF=225 ;better matches TD time from 1st to 3rd shot ;ROF=200 ;Setting ROF does nothing if ammo=1 Speed=16 Burst=1 [Ack] Image=none Inviso=yes AA=true AG=false [FROG] Image=MISSILE [HeatSeeker] Arm=8 ROT=6 ; Averaged between HS2 and 3 [LaserGuided] ROT=5 ; Accurate Bazooka [AAMissile] Arm=0 ROT=10 ;[Lobbed] ; Tried to add delay for first grenade but didn't work ;Arm=11 ;[Fireball] ; TD settings just mess it up and change flame trail to smoke ;Arm=12 ;RangeLimit=12 ;[Mechanical] ; only if mechanic is disabled ; ChemSpray ;Spread=6 ;Wall=yes ;Wood=yes ;Verses=90%,75%,60%,25%,100% ;InfDeath=2 ; Dinos ;Spread=1 ;Wall=yes ;Wood=yes ;Verses=100%,75%,50%,13%,3% ;InfDeath=0 ;Herbichew ;InfDeath=2 ;Carnigore ; Punch & Kick ;Spread=4 ;Wall=no ;Wood=no ;Verses=100%,13%,13%,6%,6% ;InfDeath=1 [HE] Verses=87%,75%,56%,25%,100% [AP] Verses=25%,75%,75%,100%,50% [Fire] ; So TD weaps with upped dam still do same Verses=77%,88%,60%,22%,44% ;Verses=87.5%,100%,68.75%,25%,50% ;[HollowPoint] ; Ion Cannon ;Spread=7 [Super] Spread=4 [Organic] Spread=4 ;Spread=0 Verses=100%,0%,0%,0%,0% InfDeath=1 ; For Werewolf attack and gorier Dogs ;InfDeath=2 [Nuke] Spread=8 Verses=77%,88%,60%,22%,44% ;Verses=87.5%,100%,68.75%,25%,50% [Clear] Foot=90% Track=80% Wheel=90% Float=0% Buildable=yes [Rough] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [Ore] Foot=90% Track=70% Wheel=60% Float=0% Buildable=no [Beach] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=50% Buildable=no [Powerups] Armor=10,ARMOR,2.0 Cloak=3,STEALTH2 Darkness=1,EMPULSE Explosion=5,RAPID,100 Firepower=10,FPOWER,2.0 HealBase=1,INVUN ICBM=1,DEVIATOR Money=50,DOLLAR,2000 Napalm=5,RAPID,200 ParaBomb=3,PARABOX Reveal=1,GPSBOX Sonar=3,SONARBOX Speed=10,SPEED,1.7 Squad=20,NONE Unit=20,NONE Invulnerability=3,INVULBOX,1.0 TimeQuake=3,TQUAKE